Showing posts with label ineogeo. Show all posts
Showing posts with label ineogeo. Show all posts

Saturday, February 18, 2012

Wednesday, February 8, 2012

iNEOGEO update

iNEOGEO is nearly ready for a v1.0 release. Testing is in progress, I'll post a couple of videos soon.
If you're interested I accept beta testers.

Sunday, January 29, 2012

iNEOGEO progress

I've some good news for iNEOGEO: I was able to compile cyclone 68k emu core allowing a good performance boost (it's a very fast motorola 68000 emulation core written in ARM assembly). Right now iNEOGEO is nearly perfect on iPad and shows very good performance on iPhone 3GS as well. iCade support is working and I'm currently adding Wiimote support through BTStack.

Expect a release on cydia in a couple of days/weeks.

Meanwhile my sourcecode is regularly uploaded to github

Tuesday, January 24, 2012

iNEOGEO progress

iNEOGEO is progressing well. It's working now with either virtual pad or iCade. I'll try to post some videos later this week. I've set up a git repo on github, the sourcecode will be available in a couple of days. If you're interested feel free to contact me for a beta.

Wednesday, January 18, 2012

iNEOGEO alpha

  I recently bought an iCade and was a bit disappointed by iMAME4ALL Neogeo support. So I decided to port gngeo which is a very good neogeo emulator. Basically it allows all neogeo games to run, including the encrypted ones and the "too large" by using some kind of dynamic rom loading.
  I eventually have something working, here is 2 short videos of it running on my iPad 1. The 2 games are typically not emulated (metal slug 3) or causing issue (blazing star) in iMame4all. Here they are running very well.
I'll set up a git repo as soon as it is ready for a release (currently everything is hardcoded and no control is implemented).