Sunday, January 29, 2012

iNEOGEO progress

I've some good news for iNEOGEO: I was able to compile cyclone 68k emu core allowing a good performance boost (it's a very fast motorola 68000 emulation core written in ARM assembly). Right now iNEOGEO is nearly perfect on iPad and shows very good performance on iPhone 3GS as well. iCade support is working and I'm currently adding Wiimote support through BTStack.

Expect a release on cydia in a couple of days/weeks.

Meanwhile my sourcecode is regularly uploaded to github

Modizer v1.5 - sent for approval

I've just uploaded Modizer v1.5 to apple, so it should be available in a couple of days if approval process is not taking too long.
Many thanks to Misty De Meo (pmdmini support) and Sappharad (AOSDK/DSF optim) for their contributions.
Here is the change list:
[Improvements]
- Settings: now a single setting for default length (in Player settings menu).
- Pmdmini: new playback library supporting japanese PC-9801 computer.
- AOSDK/DSF: optimized playback using a 22KHz output.
- Coverflow: add of a basic interface.
- MODLAND: updated with latest entries (22/01/2012).
- HVSC: update to #56.
[BugFixes]
- AOSDK playback: issue fixed in file decoding, was preventing playback of dsf, ssf, sqf, psf2, ... files.
- french translations: issues fixed.
- "Loading..." window now correctly rotated.
- File browser: directories with a '.' in their name were detected as files.
- Infinite loop mode: fixed issue with Modplug & UADE.
- Coverflow: fixed issue with covert art not being loaded.
- Player: removed click that could be heard sometime at end of song.
- Player: fixed issue with infinite loop in Modplug & UADE.
- Player: fixed a pattern break issue with Modplug.
- Global: lots of minor bug fixes.

Also modizer sourcecode is now hosted on github.

Tuesday, January 24, 2012

iNEOGEO progress

iNEOGEO is progressing well. It's working now with either virtual pad or iCade. I'll try to post some videos later this week. I've set up a git repo on github, the sourcecode will be available in a couple of days. If you're interested feel free to contact me for a beta.

Wednesday, January 18, 2012

iNEOGEO alpha

  I recently bought an iCade and was a bit disappointed by iMAME4ALL Neogeo support. So I decided to port gngeo which is a very good neogeo emulator. Basically it allows all neogeo games to run, including the encrypted ones and the "too large" by using some kind of dynamic rom loading.
  I eventually have something working, here is 2 short videos of it running on my iPad 1. The 2 games are typically not emulated (metal slug 3) or causing issue (blazing star) in iMame4all. Here they are running very well.
I'll set up a git repo as soon as it is ready for a release (currently everything is hardcoded and no control is implemented).

modizer v1.5 almost ready

  v1.5 is nearly ready, testing are in progress. Thanks to Misty De Meo pmdmini was added, allowing PC-9801 files support.
  For developer, a git repo is available on github.